Knowledge
#003 Myth Wednesday: The Above-the-Fold Myth. Does Everything Really Have to Go “Up Top”?
The result: an overloaded strip that no longer says anything clearly.
Knowledge
User testing in eCommerce is how you watch real people use your shop, before they become customers or leave. It is not about opinions. It is about behaviour. What do they click? Where do they hesitate? Where do they give up? That is the data analytics does not give you.

User testing in eCommerce is how you watch real people use your shop, before they become customers or leave. It is not about opinions. It is about behaviour. What do they click? Where do they hesitate? Where do they give up?
That is the data analytics does not give you.
Google Analytics tells you that 67% of visitors abandon the checkout. It does not tell you why. Worked example: a furniture shop with 80,000 sessions a month shows exactly that pattern. The analytics data looks normal.
The test videos show that customers do not understand the shipping cost logic, because the information sits behind a tooltip. Replacing the tooltip with a plain table cuts the abandonment rate by 14%, and that is the kind of fix only a user test surfaces.
That is the difference. Analytics tells you that something is happening. User testing tells you what is happening.
A moderator guides the participant through defined tasks and asks follow-up questions. This gives the deepest insights, because you can dig deeper in real time. The downside: it is more expensive and slower. We use it for complex products or B2B shops, where the buying process does not explain itself.
The participant completes tasks alone, recorded via screen and camera. Platforms like UserTesting or Maze deliver results in 24–48 hours. This is our standard method for quick validation. Cost per participant: 30–60 euros. With 5–8 participants per round, you get feedback for under 500 euros that saves you weeks.
The participant says out loud what they are thinking as they navigate. It sounds awkward. But it is the fastest way to understand mental models. If someone says “I’m looking for the size chart” and you know the chart sits right below the product image, you have a design problem, not an information problem.
Wrong. An unmoderated test with 5 participants costs less than an hour of consulting. The ROI is measurable. Worked example: a 45-minute test at a fashion shop with 40,000 sessions a month uncovers a filter problem that blocks 12% of mobile users. The fix takes 2 hours of development and is worth around 8,000 euros a month.
Heatmaps show where people click. They do not show why someone sits on a page for 30 seconds without scrolling. Reading? Searching? Waiting? User testing gives you the answer. We use heatmaps and user testing together: heatmaps identify hotspots, tests explain them.
Every shop believes that. The truth: people buy online by the same principles. Trust signals have to be visible. The checkout has to work without friction. Product information has to be instantly clear. The specific content varies. The psychological barriers do not.
The problems are not exotic. They are predictable, once you know what to look for.
Mobile checkout: in a typical round of user tests, 6 or 7 out of 10 find friction in the mobile checkout. Keyboards covering forms. Buttons too close to the edge of the screen. Autofill that does not work. These are not edge cases. They are the norm.
Filters and search: Users expect filters to respond instantly. If a filter click triggers a page reload, you lose users. In a test with an electronics shop, 3 out of 8 participants gave up because filtering was too slow. The solution: AJAX-based filtering. Effort: low.
Price transparency: Hidden shipping costs are the classic conversion killer. But unclear pricing for variants or subscriptions also leads to drop-offs. We always test price perception explicitly. If users cannot tell what they will pay within 3 seconds, you have a problem.
User testing is not a one-off event. It is a recurring step in the optimisation cycle.
We identify a problem through analytics, heatmaps or A/B testing data. Example: high abandonment on the product page.
We write 3–5 tasks that address the problem. Not: “Find a product.” But: “You are looking for a gift for someone who is into technology. Find something suitable under 50 euros.”
5–8 participants per round. We test our target audience and fringe groups, which often reveal the biggest comprehension problems.
We look for patterns, not individual cases. If 2 out of 8 users have a problem, we note it. If 5 out of 8 do, we prioritise it.
The results feed straight into the CRO process. Changes are validated with an A/B test, not simply switched live.
| Method | Cost per round | Time to result | Best for |
|---|---|---|---|
| Unmoderated remote | 150–400 euros | 24–48 h | Quick validation, mobile tests |
| Moderated remote | 400–800 euros | 3–5 days | Complex products, B2B |
| Think-aloud (remote) | 200–500 euros | 2–3 days | Mental models, copy tests |
| Lab testing (on site) | 800–1,500 euros | 1–2 weeks | Physical products, tactile elements |
These costs are not an expense. They are insurance against bad decisions. A single avoided mistake pays for a whole year of testing.
Five to eight participants uncover 80–85% of usability problems. That is not gut feeling. It is what Nielsen Norman Group data has shown for 20 years. More participants bring diminishing returns. Two rounds of 5 participants are better than one round of 10.
Platforms like UserTesting or TestingTime let you filter by demographics and behaviour. We define age, gender and buying behaviour: “Has shopped online in the last 3 months.” That matters more than an exact match with your target audience.
Before a relaunch, after a relaunch, when your conversion rate stagnates, before big A/B tests. Not only when something is obviously going wrong. The best time is before you invest time and money in a solution nobody understands.
User testing explains the why. A/B testing measures the what. User testing produces hypotheses. A/B testing validates them. We use both in sequence: user tests to find problems, A/B tests to prove solutions.
Yes. It costs less than most shop owners assume. An unmoderated test with 5 participants costs under 300 euros. For shops with 10,000+ sessions a month, it almost always pays off. Below that size, we prioritise other methods.
15–30 minutes per participant. Longer is rarely necessary. Concentration fades, and the most important problems show up in the first tasks. We plan 5 tasks per test, not 15.
By patterns, not individual opinions. We build a table: task → success rate → time → errors → severity. If 60% of users cannot complete a task, that is a red flag. Everything else is prioritisation.
Absolutely. A relaunch is the most expensive moment to make mistakes. We test wireframes, then prototypes, then the beta version. Every phase you test earlier saves money. A problem in a wireframe takes hours to fix. The same problem live costs thousands.
Knowledge
The result: an overloaded strip that no longer says anything clearly.
Knowledge
"Let’s test the button in green." Sounds data-driven. Usually it’s gut feeling with a testing tool behind it.
Knowledge
Picture someone in a supermarket filling their trolley to the brim, pushing it all the way to the till, then simply leaving it there and walking out. In a real shop that rarely happens.
In the Dropoff Analysis you see where your shop loses buyers. Afterwards you know where the first step pays off.